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Civitatem : Dev Blog #3 – Time and Seasons - Tuesday, 6 June, 2017

In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins read more...


Civitatem : Dev Blog #2 – Building a village - Friday, 12 May, 2017

To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron read more...


Civitatem : Dev Blog #1 – And so it begins… - Tuesday, 11 April, 2017

Since i am approaching the launch of the Alpha for Civitatem (4-6 weeks), i am gona start this week a series of dev blog posts to keep up to date with the development read more...

Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders and explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.

The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education the health of your people is imperative so herbalists and doctors are also quite important.

Nature has always had her way since the beginning of time so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.

 

Features:

  • Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources.
  • Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands..
  • Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster.
  • Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops.
  • Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions.
  • Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands.
  • Territory Exploration and Diplomacy - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your libraries to developing trade treaties or other diplomatic relations.

Civitatem is currently in development in Pre-Alpha and is planned to be released in Early Access on the official site and Steam, GOG and Humble Store in the upcoming months. By supporting the game early you will be able to leave your mark on the development of the game's content plus some early backer rewards like villager names, raider leader names and even the name of some cities (more details coming soon).

Civitatem : Dev Blog #3 – Time and Seasons - Tuesday, 6 June, 2017

In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins read more...


Civitatem : Dev Blog #2 – Building a village - Friday, 12 May, 2017

To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron read more...


Civitatem : Dev Blog #1 – And so it begins… - Tuesday, 11 April, 2017

Since i am approaching the launch of the Alpha for Civitatem (4-6 weeks), i am gona start this week a series of dev blog posts to keep up to date with the development read more...