Civitatem : Dev Blog 5# – First steps

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You first step in Civitatem is to gather the necessary materials to build a stockpile. While builders can get the necessary raw materials from the ground (after they are mined or cut), a stockpile is necessary to gather all construction materials in one place for fast delivery. Since you can build only one stockpile at […]

Civitatem : Dev Blog #4 โ€“ First Video and Pre-Orders

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It’s been quite some months since my last dev blog, but that will change during the next weeks/months since we are only 3-4 months until the release of Alpha 1. I recently released the first video, a teaser to show a bit of gameplay, and i’m planning to release more in the next few weeks, […]

Civitatem : Dev Blog #3 – Time and Seasons

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In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own challenges since food decays from season to season unless is stored in salt, food like meat or […]

Civitatem : Dev Blog #2 – Building a village

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To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be discovered in the mountains or they can be […]

Civitatem : Dev Blog #1 – And so it begins…

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Since i am approaching the launch of the Alpha for Civitatem (4-6 weeks), i am gona start this week a series of dev blog posts to keep up to date with the development. Civitatem was born out of my love for city builders and i think i can bring something fresh and challenging to this […]

New project: Civitatem, new site design and more.

I’ve been very quiet in the last 6 months or so, busy working on the next game Civitatem, a medieval city build currently in pre-alpha. During the next weeks and months, you will find more about the development since i will try to post more dev blog updates than usual:P .

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