Dev Log – Alpha 2 incoming

A status update of game for those that are following Centauri Sector development and update cycle.

Currently i am working hard to release Alpha 2. It will be ready in February and it will be a big update which introduce the ground combat in Tabula Rasa system, improved graphics, bug fixes, balance tweaks and more.

After the launch of Alpha 2 in February, a batch of smaller updates will be released, and the development will move to Alpha 3 and 4 from which the game will go to a limited Beta and Steam launch. At the moment i am planning to launch the game in April this year, but this might be delayed one more month if needed, so at the latest in May.

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Alpha 1 Launch

Finally! After four months of development, we are getting somewhere. So far, i am pleased with the results and i am eagerly awaiting feedback from players. Upcoming builds will bring more polish to the Tabula Rasa system along with new content additions, like missions, equipment and improved campaign logic plus bug fixing.

Alpha 2 will bring a larger system to the game, where as the player you will be thrown into a big war between factions and the fights will rage for Planets Ownership and supplies. Alpha 2 will feature Ground Battles as well.

Good Luck Commander!

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October Update – Alpha 1 incoming

After almost 2 months since the announcement of Centauri Sector, i’ve been very busy working full time towards Alpha 1 stage and soon, a stable build will be available as early access and for press/youtubers. At the end of October, beginning of November, i am planning to put the game on Steam Greenlight and eventually it will be launched as Early Access. The game will be available for those that want to participate and help the development through Humble Store, Desura, Indiegamestand and Steam when it passes the Greenlight. As for the official launch, i am aiming towards 2015, March.

A few screenshots and details below:

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The Mobile Trap

I’ve been a PC Gamer all my life and of course my concepts were aimed at PC, but life has a funny way of not letting you do what you love all the time, so during the years i worked on consoles too, but on PC i have all the freedom i need to make the games i want and have a proper audience for them. Of course during the years i made a few games for mobiles too and for this i received a lot of negative comments, but i did it to experiment that horrible market and at the same time to finish some small games like Doggy Strike and Station Defense. They weren’t the most interesting or unique games, but i was happy that i finished them, one of them was played by over 50000 people which made me happy, of course it barely made any money, but it wasn’t meant to. 

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And So it Begins…


Now that i managed to develop a playable prototype for which i received positive feedback from developers and gamers, Centauri Sector is officially announced. I will update the status of the project at least once per month, most likely more than that, once i get close to a stable alpha.

While i am not a big fan of early access project, beside a few games that did it well, i might take that in consideration just to get more awareness on steam, but even after launch the game will continue to receive free updates and polish, since i don’t like to leave a game like this unfinished, even more when is my first solo game on PC, lots of things to prove:)

So what happens next?

In the next two months a stable alpha will be released as preview for press (mostly youtubers, but also PC Gaming press) and will be available to gamers by pre-orders or early access if any. At the same time i will try to enter Steam Greenlight early access, to get more awareness and feedback.


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