Update 0.22, Mac version and Winter sale
After a few weeks and a few closed versions, Update 0.22 is here, ready to be played on PC and Mac. This update brings a few new mechanics, improves progression, adds a few new missions and fixes to several bugs.
Since its December i decided to put the Early Access on sale with 50% off, available here on the site and on Indiegamestand.com.
Update v0.22 notes:
gameplay additions/changes:
- retreat mechanic: you can now retreat from ongoing missions (Shift+R) it takes 10 seconds and you cannot control the ship during this time.
- escorts are not lost when loosing the flagship, unless they got destroyed in the battle.
- capacitor can be dissipated faster on default energy level
- 1 additional module slot for each flag ship.
- when a friendly fleet is lost during a player mission, that wing is destroyed on the campaign map too.
- friendly and pirate fleets change their composition only when they are produced/built by their factions and not when the player levels up.
- final mission in the Tabula Rasa system – Assault on The Pirate Base
- pirates will send fleets to intercept the player if they are low on resources.
- improved transport missions when a friendly fleet is around(transport warps away after the attackers are destroyed)
- improved ceptors’s behaviour
- improved/tweaked progression, prices and weapons.
graphics/misc:
- improved the overall performance
- improved some of weapons effects
- on dragging items, the correct inventory items slots are highlighted
- when his fleet moves, the player cant end turn
- morale status for each event
- improved game help
- new cursors for campaign and tactical mode.
- enemy ceptors and heavy ceptors do 10% more damage
- to sell a item you now need to press Ctrl+Rightclick
- unfocus when minimized.
misc/bug fixes:
- fixed a bug with the inventory duplicating some items in some situations
- fixed a bug where the inventory didn’t update the equipped escort ship
- fixed a bug with escorts remain active on campaign map even if they were inactive
- players cannot end turn when a event is initiated
- fixed a bug with two events overlapping each other(not final)
- left shield UI fix
- fixed several saves bugs
- reset skills on new game
- fixed several campaign escorts bugs
- various fixes



