Update 0.22, Mac version and Winter sale
After a few weeks and a few closed versions, Update 0.22 is here, ready to be played on PC and Mac. This update brings a few new mechanics, improves progression, adds a few new missions and fixes to several bugs.
Since its December i decided to put the Early Access on sale with 50% off, available here on the site and on Indiegamestand.com.
Update v0.22 notes:
gameplay additions/changes:
– retreat mechanic: you can now retreat from ongoing missions (Shift+R) it takes 10 seconds and you cannot control the ship during this time.
– escorts are not lost when loosing the flagship, unless they got destroyed in the battle.
– capacitor can be dissipated faster on default energy level
– 1 additional module slot for each flag ship.
– when a friendly fleet is lost during a player mission, that wing is destroyed on the campaign map too.
– friendly and pirate fleets change their composition only when they are produced/built by their factions and not when the player levels up.
– final mission in the Tabula Rasa system – Assault on The Pirate Base
– pirates will send fleets to intercept the player if they are low on resources.
– improved transport missions when a friendly fleet is around(transport warps away after the attackers are destroyed)
– improved ceptors’s behaviour
– improved/tweaked progression, prices and weapons.
graphics/misc:
– improved the overall performance
– improved some of weapons effects
– on dragging items, the correct inventory items slots are highlighted
– when his fleet moves, the player cant end turn
– morale status for each event
– improved game help
– new cursors for campaign and tactical mode.
– enemy ceptors and heavy ceptors do 10% more damage
– to sell a item you now need to press Ctrl+Rightclick
– unfocus when minimized.
misc/bug fixes:
– fixed a bug with the inventory duplicating some items in some situations
– fixed a bug where the inventory didn’t update the equipped escort ship
– fixed a bug with escorts remain active on campaign map even if they were inactive
– players cannot end turn when a event is initiated
– fixed a bug with two events overlapping each other(not final)
– left shield UI fix
– fixed several saves bugs
– reset skills on new game
– fixed several campaign escorts bugs
– various fixes
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