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Civitatem – Combat Training

Hi Guys,

To celebrate the upcoming summer sale, i released a new game mode, that includes 5 levels to test and learn more about the combat in Civitatem.

To access this game mode, press the Combat Training button in the main menu and follow the tutorial. There will be more updates in the following days and weeks, while preparing to introduce the combat into the main game, now only available only in this small game mode.

Combat:

Combat in Civitatem is a semi real time combat with turns. Once engaged in a battle, each side has a turn in real time to execute their offensive actions, then the other side turn comes and it repeats from there. This speeds up when only a few members remain on a side/faction.

During combat, the player has complete control over the combatant villagers, just like a normal RTS. You select them, all or specific villagers, order them to engage, move or engage specific target/s.

Each actor in the combat has its own stats : melee (chance to hit and bonus to damage), defense ( dodge/block – chance of being hit), range skill: chance to hit with range weapons. These skills are rolled against the opponent actor stats and result in hit/dmg/dodge reactions.

Combat stances:

During the combat, or before engagement, each combatant can be switched to different stance of combat:

1) Neutral – no bonuses to attack or defense
2) Aggressive – bonuses to chance to hit, but lowers defense
3) Defensive – bonuses to defense(chance of being hit), but lowers chance to hit

Weapons:

There are several type of weapons each with their skills. On the first engagement villagers will use their tools as weapons randomly, but after crafting specialized weapons and equipping them, things change.

Tier 0 – all tools do low damage and have no skills

Tier I
– iron clubs : low dmg with a chance to stun the enemy for one round
– iron sword : low dmg with a bigger chance to hit
– iron axe: low dmg with with a chance to bleed the enemy for 1 turn
– iron hammer: low dmg with a chance to ignore 50% of the enemy’s armor

Tier II – steel weapons, increased dmg, additional skills(axe can destroy shields, etc) and a higher chance to execute their special skills.

Armors:

There are three types of armor. Leather, Iron and Steel, each with a their own protection value + shield that can block a part of the damage, before they break or get destroyed by tier II Axes.

That’s it for now, until next time be safe and thanks for your support,
George

 

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