Civitatem – Patch Notes v0.650

Hi Guys,
In this version i added a few small features, squashed some bugs as usual, and improved the information provided to the player. As usual you have to start a new game to play, since there is no save compatibility between the versions at the moment and it wont be for a while.
Whats coming in the next versions:
Main Menu and Options (woo!), Sounds+Music, Kids, First batch of random events, detailed villagers list, exploration mini game, village seasons statistics, first game goals, first version of the combat, along with the usual bug fixes and improvements to core features.
New features:
Added patient injury type while the Herbalist Window is displayed (mild, common and severe). Check the tool tips on the herbalist buttons to learn more.
Villagers can now pass out on low hp, and even die (beside villager elder). Once a villager reaches 0 hp, he passes out for about 6 in game hours until he dies. He can be saved and healed by a Herbalist.
Added camera scroll to next/previous villager (Q and E keys)
Added camera scroll to idle villagers, V key
Escape key now can be used for closing windows on screen, or if there are no windows to bring up In Game Menu.
Added a villager icon to inform the player, that a builder has no access to materials for its current project.
Added a shortcut to unblock villagers until all behaviors are 100% stable (when a villager is selected, if you think is stuck, press SHIFT+U and it will become unstuck to idle – no job)
Wild Animals leave during the winter, but return next Spring.
Added an action button to remove the orders over an area, beside the left+ctrl and drag area shortcut.
Added first batch of icons on villager needs window for villager personal activities.
Added tool tips for each action/button at the buildings to provide info on how to use that type of building.
Misc:
Added a red overlay when you cannot deploy a building site, instead of opacity
Removed rightclick cancel action when selecting an area for wood cutting, mining or foraging.
Remade most of the building sprites, and other sprites for better scaling and other reasons
Villagers will take food to their homes before goin to sleep (if is needed)
Tweaked spoil values. Food doesn’t spoil in Winter nights, it does spoils during the other seasons:
– berries spoils the most, from total/2(barn), total/3(house)
– meat spoils about the same(total/3), unless its store at home where is x/4
– bread spoils total/4 per night anywhere is stored.
– smoked meat (prepared by famers when ordered at the barn – needs salt) never spoils for now.
Villages are not leaving on low morale during the first year
The check for villager’s daily food or water needs, now triggers every 1h in-game, instead of 3h.
Improved hunter behavior
Improved tutorial
Resources regeneration tweaks and fixes.
Improved road building
Bugs:
Fixed a small nr of trees not being able to be cut
Fixed food spoiling during Winter nights.
Fixed several bugs with Villagers getting stuck when going for food.
Fixed several bugs with the herbalist
Fixed bakery windows
Fixed a bug with tree and bushes not regenerating properly each Spring.
Fixed an overlap bug at the start of the game(villagers)
Fixed a bug with smokedmeat at the barn
Fixed a bug with the hunter stuck at night with the animals fighting
Fixed a visual bug with bakery tool
Fixed a bug with villagers retaking a specialist job, even when there was no spot left
Fixed several core behaviors bugs
Fixed a bug with Herbalist House costing too many resources.
Fixed a bug with maps generating too much iron and low stone.
Fixed a bug where some resources remained selected
Fixed slow speed button on UI.
Fixed UI total food – didnt show the correct amount when a bakery or more where built.
Thank you for your support.


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