Civitatem – Update A 1.20 is now live!
Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible)
Hi Guys,
After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20.
I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills.

II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from:

Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one year
Hard – it’s similar to older version with a few tweaks
Survival – it’s basically ironman (you can only save on exiting the game slot 3), with events starting to occur from the first season.
III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map.

IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if:
a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions)
b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions)
c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder).

For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds.
V. Misc:
– Tutorial Window can be dragged and moved on the screen.
– jobs window lags less, and is updated more often when changing jobs.
– Nights pass 40% faster than Daylight
– more early adopters were added to the villager generator and credits.
– doubled resources on walls until trading is added.
– hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather)
– wild boars provide 10 meat and deer 5 instead of 10.
– when most of the events occur, the camera will scroll to that event.
VI. Bugs:
– fixed some problems with some events
– fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial)
– fixed a problem with builders refusing to work after some events.
– villager should now loose their jobs far less often
– fixed a bug with placing buildings while clicking on the bottom right buttons.
– fixed a bug with miners refusing to mine walls, if there was no stockpile
– fixed a bug with the hunter not goin to herbalist.
Thanks for your support,
George,
LW Games


great update.
can you take a look at the herbalist ? I found it too challenging that every villager I send to gather herb decided he/she is to tired and will go to sleep – resulting in the loss all the herbs they already collected. just like with wood they should be able to store what they already collected in the building before going to sleep.
with the current setting it is impossible to gather herbs if my village is sick/tired