Civitatem – Update A 1.40 is Now Live!

Hi Guys,
I received a lot of good feedback from the awesome early adopters, steam forum players, and through the in-game submit feedback, and came up with this update, for now. Overall this update contains bug fixes for over 90% of the issues reported by you, the players, but also tweaks, improvements, and a few small features.
For this update is recommended to start a new game!
What’s new?
1) Building priority:
Many people asked for this, and it was also in the design, so here it is. Builders by default will build the closest building site to them, or one that was is already in construction. By clicking the priority button on your buildings, they will start working on those after they finish their current task (a few seconds) or if they already close to finish the current building, they will continue and then come to this priority building site. A click makes is priority (red), another click changes back to neutral.

2) Buildings have now a name or number. Houses are named after the family that lives there. Specialized buildings have a number for easy identification.

3) Villagers that arrived to your land through events, have a chance to come with their own tools or even bring some food.
4) An option to increase the font size of the tutorial window and tool tips has been added. You can find it in the options tab.
5) Fast speed of the game has been increased by 20%, and the days and nights last a bit less.
6) Villagers that have a specialized job will wait to finish it, before going to sleep or changing their behavior.
7) There were lots of bugs with the herbalist, and now most of them should be fixed, but they are also improvements to herbs collection where the herbalist goes back to the house from time to time, to store the herbs.
8) Hunting is a bit harder now especially on boars, so don’t send a low ranged skill villager to do it, or he won’t be able to do much. Smoking meat requirement has been reduced from 10 to 5.
9) Random events are more random and don’t trigger if they already occurred in the last season, so no more 3 consecutive seasons of plague.
10) Fixed probably the only game breaking bug that sometimes occurred in year 4 or 5, where villagers refused to take the resources to the storage. Sorry for that, that was caused by old feature that wasn’t finished 🙁
11) Added several triggers, for villagers that somehow got stuck on buildings (it takes around 10-20 sec for them to go back to work)
12) Improved further the road building.
13) Updated the tutorial with more info.
14) Arrow keys can be now used for camera scroll
15) Added a warning when trying to load an old version save.
16) Fixed a dozen of bugs, that might’ve caused villagers to loose their behaviors or get stuck.
Thank you for your support,
George,
LW Games


I love the game, please in the future put a lake when is posible fish on that, sorry for my english, Im Brazilian guy!
Fishing will arrive in Alpha 2.0 (September)
Greetings to all the team that created the game. It is very good game, but you should improve some things, for example, the builders collapse 7 out of 10 times when building the water well.
Would it be possible to translate it into spanish?
A huge hug from spain. You have done great job. Keep it up! 🙂
Collapsing events will be tweaked and more events will be added. Localization will come a bit later, but yes, it will be translated to Spanish as well.
Thanks for playing
I very love your game, but no THAI Language.
You can translate to THAI Language ?