Dev Blog 6# – Villagers List, Kids and the A 0.700 update
With the A 0.700 version, beside introducing new menus, options, sound, music and ambient sfx, now there is a villager list where you can see an overview of your villagers, their stats and needs, and even sort them by each stats.
You can scroll to the villager in the list by pressing on the portrait, give him a job by selecting the round circle on the right, or sort the list by a certain stat by pressing on the titles above the list.
Married women now have a chance to have children each season. Children age 4 years per season, and when they reach the 16 years age, they become adults and ready for work. Starting at 18, they will try to get a husband/wife if possible and might new a house.
Development status:
Starting from now, each week until the launch of Early Access Alpha 1 on Steam (so far is scheduled for mid-end May), there will be updates. Next version i am gona concentrate on stabilizing the behaviors (very few chances to get stuck), check for multiple spec buildings, improve road building, fix more the problem with resources not being able to be cut after 1 year or so, and of course introducing the first goals and random events.
Ver A 0.700 update:
New:
– Added a main menu, options and a better save/load system
– Added a villagers list with options to sort by any attributes and skills, and ability to change the jobs on the spot.
– Added villager’s kids. Married women with a morale of 35 or more during the night, have a 50% chance to get pregnant, if they don’t have 3 kids already.
– Added first batch of sound effects, music and ambience (volume for sfx takes a few seconds before it changes)
Misc:
– Temperature – removed for now, until mechanics are developed for it (this doesnt include winter clothes)
Bugs:
– fixed some problems with fullscreen on win 10.
– fixed a bug with resources not being able to be cut/dug/gathered after 1 year. (still needs more work)
– fixed a bug with ingame menu buttons goin invisible.
– fixed a bug with smokemeat table disappearing, or remaining in game after the task was completed.
– fixed a bug with multiple hunters not reducing orders on animal’s death
– fixed and improved several villager behaviors
– scroll speed is not influence anymore by game speed
– fixed a problem with not retaining the user game speed on resume/igb
Thanks for your support,
George



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